Designing Solutions Through Programming

Tuesday 19 October 2021 - Block 6, Room C152
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Daily Note

Our plan for the day: 
 

  1. Please keep our collaborative code editor open through the entire class
     
  2. We will review how to ask for help so you get a good answer quickly
     
  3. We are going to review how ADDING A NEW ITEM to your database works.
     
  4. We are going to review how EDITING an item works.
    1. We will take a quick look at some code on store_edit.php
       
  5. We are going to make a file which makes a control panel for our store. Please create a new file named store_control_panel.php
     
  6. Please CHANGE the following files: 
    1. store_login.php
    2. store_login_process.php
       
  7. We are going to add a link to the control panel on our navbar
     
  8. We are going to learn about how our new store_index.php file will work
     
  9. Many of you have asked to link your store_index.php to our database. ok! Please REPLACE your store_index.php with this file
     
  10. I will ask all of you to please add at least 7 items to your store
     
  11. We will create store_inventory.php
     
  12. We will create store_delete_item.php
  13. We will create store_delete_item_process.php
     
  14. We will discuss how to show a page with only one item.

 

A little less comfortable

Content

Programs must solve the problem they were create to solve. We can worry about how effieciently or elegantly they solve the problem later on; not right now. The content of a program entails input, processing and output. All three of these elements must be clearly observable. A key question you will be asked (and you should ask yourself) is: to what extent does your code implement the features required by the specification?  

Process

Within the process, we are looking at six guiding questions: 

  • To what extent is your code written well (i.e. clearly, efficiently, elegantly, and/or logically)?
  • To what extent is your code eliminating repetition?
  • To what extent is your code using functions appropriately?
  • To what extent is your code readable?
  • To what extent is your code commented?
  • To what extent are your variables well named?

Product

As opposed to content, this section we focus on how well you solved the problem. A key question here is to what extent is your code free of bugs?

 

A little more comfortable

Content

Programs must solve the problem they were create to solve. You should ask yourself "Am I solving this elegantly?". The content of a program entails input, processing and output. All three of these elements must be clearly observable, and we must see evidence of sanitizing input and raising exceptions.  A key question you will be asked (and you should ask yourself) is: to what extent does your code implement the features required by the specification?  

Process

Within the process, we are looking at six guiding questions: 

  • To what extent is your code written well (i.e. clearly, efficiently, elegantly, and/or logically)?
  • To what extent is your code eliminating repetition?
  • To what extent is your code using functions appropriately?
  • To what extent is your code readable?
  • To what extent is your code commented?
  • To what extent are your variables well named?

For those more comfortable programming, we expect succinct, secure and effecient problem solving. 

Product

As opposed to content, this section we focus on how well you solved the problem. A key question here is to what extent is your code free of bugs? The real difference here is the complexity of the problem you have chosen to solve and how well you solved it. 

Our Big idea

The big idea for today is Programming.

The essential questions for this topic are:

How do we plan, write, execute, and test instructions a computer can understand and process?

It takes time to explore and really understand a big idea. If you want to
learn more about programming (which is connected to today's daily note), please click here .

We are learning this because as a designers must understand scientific and technical innovation. Designers use systems, models, methods, and processes to solve problems.



Reminders & routines:

IF (today ==  testing_day_for_me) {
     remember to go get tested!;
}

IF (this_block == first_block_day) {
     read_daily_bulletin;
}

IF (today == Friday) {
     current_event_activity();
}

As I am taking attendance:

  1. For students who are physically at ASW: Please check now: am I connected to the American School of Warsaw wireless network
  2. Please check now: is visual studio code working from my programming folder?

To remember: 

  1. All the files you need for this course can be found at this link. Please pay attention to the time the file was last updated. 
  2. You can access a web-based view of your database by clicking this link.
  3. Please be aware of course videos to help you understand our content.